
In this review I'd like to point out some of these issues, and offer feedback to the mod creator(s) about what would make the mod better. Having finally made it about 30~ hours into a playthrough, some issues became immediately apparent to me with this mod that make it a fairly unenjoyable experience overall.

For many years I have attempted to play Perisno, only to make one excuse or another for not actually playing it. I am a Warband vet of around 1000 hours and have played many mods. I would ask that you read the details if you want to discuss and make counter-arguments, and I am receptive to such discussion. Beyond the increased combat difficulty, Perisno has you managing new NPCs like the Spymaster – who can plot assassinations or help convince potential allies – and a Grand Marshall to recruit and command high-tier troops.This is a longform post with a tl dr conclusion at the end. It’s also a hell of a lot harder than vanilla Warband, so beware if you’re just coming into the franchise in the lead-up to Bannerlord. Troops have skills and can increase in level beyond 50, and there are tons of custom quests designed to explore the story and underlying lore of this new world.

Perisno is a fantasy conversion for Mount & Blade: Warband that adds a completely new fantasy map, a bunch of new factions, fantasy races, weapons, and mounts. Perisno version 0.99 is now available, letting you send elvish troops into battle astride their ferocious war bears.

So, what to do with this final stretch of time before we get our hands on it? The answer, of course, is more Mount & Blade – and one of Warband’s biggest and most ambitious mods has just gotten its final update. It’s almost hard to believe that Mount & Blade II: Bannerlord is actually coming to Steam’s early access next month.
